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1. TEST ALLIANCE VICTORIOUS ALLIANCE: leaks from the alliance forum - in Player Features and Ideas Discussion [original thread]
- by Roderick Grey - at 2013.05.29 15:17:00
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2. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Will this mean that armor blaster tengus will become more viable?
- by Roderick Grey - at 2013.03.27 14:38:00
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3. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Lelob wrote: Roderick Grey wrote: I'm not talking about pests vs slowcats, there are other kinds of carrier fits which the Tempest counters very well (Triage). Tempests do not counter triage very well, because they will all die against t...
- by Roderick Grey - at 2013.03.26 22:15:00
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4. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Beaver Retriever wrote: Literally no one armor tanks their Talos. Which exactly proves my point, the reason being you HAVE to shield tank everything these days, and the current TE exacerbate this problem. You shouldn't ...
- by Roderick Grey - at 2013.03.26 22:12:00
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5. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
KwarK uK wrote: Roderick Grey wrote: Michael Harari wrote: Out of curiosity, in what class does minmatar currently dominate? Ill give that the sleipnir is the best CS, the vaga is the best shield hac. and maybe artynados are the best tr3...
- by Roderick Grey - at 2013.03.26 22:08:00
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6. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Roderick Grey wrote: With Blasters hurting for range as it is are CCP sure it's a good idea to further damage Gallente ships, which already suffer drawbacks just to nerf Minmatar superiority? Perhaps with weapon d...
- by Roderick Grey - at 2013.03.26 22:01:00
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7. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Out of curiosity, in what class does minmatar currently dominate? Ill give that the sleipnir is the best CS, the vaga is the best shield hac. and maybe artynados are the best tr3 for blobbing (although nagas are probably ...
- by Roderick Grey - at 2013.03.26 21:58:00
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8. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: This hurts Minmatar more than Gallente because Gal almost always have the free mids to run a Tracking Computer, thus your Talos and Megathron will be fine assuming you aren't shield tanking them. It's a nerf to shield ships w...
- by Roderick Grey - at 2013.03.26 21:47:00
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9. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
With Blasters hurting for range as it is are CCP sure it's a good idea to further damage Gallente ships, which already suffer drawbacks just to nerf Minmatar superiority? Perhaps with weapon damage upgrades being Race specific, we could have race...
- by Roderick Grey - at 2013.03.26 21:38:00
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10. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
They don't attack everyone equally that's the whole point, they prioritize those that use a Warp scramblers and other forms of ewar akin to pvp. You point a Carrier in a stealth bomber the rats will switch to you (Not that you could solo a carrie...
- by Roderick Grey - at 2013.03.01 04:30:00
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11. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: OP title should read "NPC AI hurting my cheap easy ganking of PvE fit mission runners" Didn't mention missions at all. But thanks for your contribution.
- by Roderick Grey - at 2013.03.01 04:06:00
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12. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Sol Weinstein wrote: This again? Stop posting the same idea weeks later. Poor way to campaign your poor idea. Adapt to the changes in the NPC AI, or don't. Your choice. Thank you. it's the same thread, it just keeps getting necro'd. But ...
- by Roderick Grey - at 2013.02.28 18:27:00
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13. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Roderick Grey wrote: Only an idiot would be caught by someone roaming in their space. Agression mechanics used to work like this, and Eve/Null was perfectly fine with it, if you think reverting back to the old model or c...
- by Roderick Grey - at 2013.02.23 17:52:00
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14. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Roderick Grey wrote: A pvp ship cannot be fitted to deal with PvE and vice versa, don't use old arguments against this, and the thing is, a PvE obviously doesn't want to fight other players and therefore shouldn't be caugh...
- by Roderick Grey - at 2013.02.23 14:50:00
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15. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: For years we heard misisoners complaining cause "I've no chance against a ganker cause my ship is fitted for PVE" and the (right) answer to them always was "hey, it's EVE even if you're misisoning you have to fit prepared to...
- by Roderick Grey - at 2013.02.23 05:22:00
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16. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Katherine Jasmone wrote: Roderick Grey wrote: Having to run from ratting tengus and drakes because the rats have switched to you is a terrible feeling. I think CCP should change the aggression mechanics so that players attacking them take p...
- by Roderick Grey - at 2013.01.26 13:09:00
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17. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Aglais wrote: "i hate carebears and i think that they should die 100% of the time when i come across them they shouldnt have any say in the game since they are playing it wrong and im an awesome 'pvper' and thus am inherently superior and so th...
- by Roderick Grey - at 2013.01.26 02:49:00
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18. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: Roderick Grey wrote: The second you start calling people "noob terrorists" is the second your argument loses credibility, not looking up somebody's killboard before trying to put a label on them hurts it as-well. But...
- by Roderick Grey - at 2013.01.25 09:49:00
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19. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Malcorian Vandsteidt wrote: ** Why should the rats "Not" shoot you and allow you an easy kill against an already damaged and weakened target? From a logical stand-point why would faction rats target something not agressing them over some...
- by Roderick Grey - at 2013.01.25 07:23:00
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20. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
Malcorian Vandsteidt wrote: All your Killboard proves is that you Bought a character with a decent kilboard.... I mean really... The way you talk is like "Me want kill for free, Why NPC's bad to me and shoot me Wha wha wha, I can't kill PvEe...
- by Roderick Grey - at 2013.01.25 07:06:00
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